Richard J. Sham|
An indoor/outdoor with lots of action. The ending is where the name came from.|
Single player only.
My son (Rich) and friend (John Blackburn) for playtesting. My friends Jim Oldland and Warlock for encouragement. Thank you much!|
My wife (with love) for her encouragement.
id Software and the Deep team.
New level built from scratch.|
|Meril||Good map, but a lots of archviles and relevants. And too much cyberdemons I think.||x|
|TimeOfDeath||fun map and the dinner party was funny||x|
|Anonymous||This is a fun, happening level with almost 300 baddies packed into a fairly small space. In fact it's a gem. The style is classic Doom II stone castle. It's basically a series of small arenas linked together, but they're hectic - not overly hard, but you have to keep moving. It gets better as it goes along, especially the protracted, multi-stage final battle, which is still slightly tricky even if you get the hidden BFG.||x|
|Anonymous||A good fight. Lots of action, as advertised, all the way through... then, at the end, you have a good puzzle to figure out which looks like the final battle... then it turns out to yield another key which leads to an even bigger finish. A small winner all around.||x|