Title: BIBLIO1.WAD (for Doom2)
Filename: levels/doom2/a-c/biblio1.zip
Size: 52.66 KB
Date: 06/29/03
Author: Rubén Alonso (http://www.iespana.es/loquehaceelaburrimiento/)
Description: You are the caretaker of a public library in a marginal suburb. An hour has passed since you closed the building for today, but you remember that you have left open the gas key of the toilet's water (!!). Praying for not having provoked a major fire, you run back to your jobplace and enter in time to close the gas key before any catastrophe could happen. You know you have done well because the electric installation is failing, but, why? You had turn off all the installation except for the alarm an hour ago. Who have turned on and broken it? You swallow saliva and walk to the iron gate hoping those rumors about "satanist skinheads" in this town were fake. Shit! In the hurry you have broken the key of the iron gate, and it's closed again by it's own weight. Your only way for getting out of here is to jump from the study room's window, broken recently by a hooligan, and fall safely (you hope) into the trash container below. You remember having hidden the blue keys of the study room in the electric installation room, but they aren't. "Satanic skinheads", you think, as you hear some steps in the distance. You take out your gun (it's a dangerous marginal suburb, after all), and you prepare yourself for wathever may come between you and the study room...

This single player one-level .WAD uses mainly wooden and brick/rock textures. There are few items but also few enemies (I think it's an easy map for the usual DooM player, except for the red key area :) ). I tried to make a "realist" level emphatising the library theme. I hope you like it.

The only "trick" used in this wad is the "sky window".

And sorry for any bad english. I'm not anglo-speaking :) .
Credits: Taxman and Lobo from DooMZONE (www.doomzone.com). They did't take part in the making of this .WAD but they offered help with a problem appeared at the end of its making. Thank you both.
Base: New level from scratch
Build time: Some weeks (even months, maybe) of trial and error (It's my first "decent" level so don't be cruel :) ).
Editor(s) used: WadAuthor 1.30
Bugs: As long as you play vanilla DooM or ZDooM, none that I noticed. In JDooM the sky doesn't tile vertically and an area at the beginning does a strange impassable HOM effect. In EDGE the light flickering doesn't work. In both cases, the level is still fully playable. (5-1-2003: the impassable HOM repaired; it was only a couple of unjoined lines) (6-25-2003: the new Doomsday/JDooM can easily be configured to render both sky hemispheres - upper and lower -, so there aren't any problems in JDooM now).
Rating: (4 votes)
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nice storyline according to atmosphere..its A compact map with dull combats...only 41 plainly placed baddies on uv...yellow key is little tricky to get...x
The library looks convincing. Getting the yellow key is harder than should be, and equals to revealing a secret. --- 3/5x
This is a quite large library on several flats, but with very few monsters only. So there's more running around than fighting, which makes the whole map a bit boring. As it doesn't look very special neither, I suggest you download something different. 1.5/5 -Milianx
A nice little nightmare. I wish *my* public library was equipped with firearms, body armor, and a chainsaw.x

View biblio1.txt
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