Title: Big MAZE
Filename: levels/doom2/a-c/bigmaze.zip
Size: 20.09 KB
Date: 11/19/04
Author: Jonathan Ryglicki
E-mail: jonryg@.pipeline.com
Description: Its a huge maze with monsters all around
Credits: Doom makers
Base: New from scratch
Build time:
Editor(s) used: EdMap 2.21
Bugs: None
Rating: (6 votes)
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The idea is to dodge the monsters and make it to the exit, but the execution is very poor. Most likely unfinished work.x
This was bad. Like, really, horiffically bad. I usually loathe maze levels, partly because half of them turn out like this. It's a big boring labyrinth with a series of monsters far too dangerous to be killed with the meager ammo you start out with, and there's no doors for the keys you find. 0/5x
I had kinda fun running like crazy in a maze like I am pacman and am chased by the ghosts, and always get beaten by dozens of skeleton monsters =))). Though the exit didn't worked and the 3 keys made no sense (but was fun to find them) and it was kinda too hard without proper weapons or at least a place to hide. 2/5 - Optimusx
This is an awful old level from November 1994. It's a monotextured grid-pattern maze, with monsters all around - as per the readme. There's a certain amount of fun to be had dodging the monsters, but it's incompetently made. There are keys, but the doors they open aren't properly designed, and don't exist. The exit is a wall segment with a walk-over trigger, so you can't leave unless you press the secret exit, which is 90 deg counterclockwise.x
What the hell do you do with this one? Loads of big deadly monsters, no weapons but your pistol, and no secrets. Being chased and then getting killed is just no fun. There's probably some subtle and clever way to win, but why would you put forth the effort?x

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