Filename: levels/doom2/a-c/blasphem.zip
Size: 54.35 KB
Date: 12/01/12
Author: Byte & Byte Associats
Description: Really big spaces, high ceilings and not many doors, as like as lifts and teleporters. Lots of Imps and Sergeants...

...And there's NO HEALTH BONUS. I think it's no realistic.

One last thing: read the history to know how to exit this level.
Credits: Id Software
RaphaŽl Quinet
Brendon J Wyber
Nic (for the four hours deathmatch one month ago. That night, besides the Vega Sicilia and the Breda's "flesh drainpipes", became my inspiration)
Base: New level from scratch
Build time: 15 hours (plus play testing time)
Editor(s) used: DEU v5.2
Bugs: Those erratical textures! -Sorry, my first PWAD-
Rating: (2 votes)
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Commenting as: Anonymous
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The idea is that you have to find the exit in a big maze of a map before you get hurt too much (because there is no way to replenish your health, although you may find a blue armor). Could be interesting, but the abundance of hitscanners made it too frustrating for me. Oh, btw, the exit "switch" is a plain wooden wall without any signs on it. The readme gives a hint though so better read it if you decide to check this map out.x
The description says all - 94 WAD with over 50% of the enemies being hitscanners, no health pickups, and no new content. I have a word for Byte & Byte Associates - 0x0001.x

View blasphem.txt
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