Filename: levels/doom2/a-c/blasphem.zip
Size: 54.35 KB
Date: 12/01/12
Author: Byte & Byte Associats
Description: Really big spaces, high ceilings and not many doors, as like as lifts and teleporters. Lots of Imps and Sergeants...

...And there's NO HEALTH BONUS. I think it's no realistic.

One last thing: read the history to know how to exit this level.
Credits: Id Software
RaphaŽl Quinet
Brendon J Wyber
Nic (for the four hours deathmatch one month ago. That night, besides the Vega Sicilia and the Breda's "flesh drainpipes", became my inspiration)
Base: New level from scratch
Build time: 15 hours (plus play testing time)
Editor(s) used: DEU v5.2
Bugs: Those erratical textures! -Sorry, my first PWAD-
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

Story has no sense. Murderer to go to haven has to kill victims again? WTF? No health becouse unrealistic? Shooting demons is realistic? Extremely frustraiting becouse of extremly dark mazes with hitscanners. Impassible to avoid damages... Better don't download. Waste of timex
The idea is that you have to find the exit in a big maze of a map before you get hurt too much (because there is no way to replenish your health, although you may find a blue armor). Could be interesting, but the abundance of hitscanners made it too frustrating for me. Oh, btw, the exit "switch" is a plain wooden wall without any signs on it. The readme gives a hint though so better read it if you decide to check this map out.x
The description says all - 94 WAD with over 50% of the enemies being hitscanners, no health pickups, and no new content. I have a word for Byte & Byte Associates - 0x0001.x

View blasphem.txt
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