Title: Blood Isle
Filename: levels/doom2/a-c/bludisle.zip
Size: 282.31 KB
Date: 02/19/06
Author: Alex "Tac" Tacinelli
Description: A great battle has occured on a mesterious island and you've been called in to clean up and find out what has happened. Only when you obtain the yellow input card can you leave.
Base: New from scratch
Build time: About 3 weeks
Editor(s) used: XWE, Doombuilder
Bugs: none that i know of
Rating: (10 votes)
Download here

Download mirrors: /idgames protocol:

I typically like a 300+ monster count, but vanilla DOOM maps should NOT be this confusing. Carnage not switch-hunts, straightforwardness over mazes! That's why DOOM is still so damn fun. Don't want to feel like I'm playing Half-life 2 or something.x
The texturing is awful.x
An awful, cancerous accumulation of detail that runs like a dog and involves hitting a switch, running to another part of the level, opening a door, hitting a switch etc repeatedly.x
Even though I have a very high tolerance for maps that are weird, unique or whatever, this... Lets just say that even though I have beaten the map I have no idea what the intended route was. I've obviously skipped a huge portion of the map when I took a shortcut to the blue door. Nice cyber fight afterwards. 1/5 - Belialx
What a ghastly & unplayable map. Try making something less ambitious, and smaller, and try to make it *fun*. Not clear what the port requirements are for this too - I wonder what it was tested with. Playtesters could have helped with some of these points.x
well i did find a bug. Don't believe me?x

View bludisle.txt
This page was created in 0.00573 seconds