Title: Blue Streak Doom v1.0
Filename: levels/doom2/a-c/bluestr.zip
Size: 783.35 KB
Date: 05/24/98
Author: Nick Giles
Description: For single player, read the story below. You basically wander around killing everything in sight Where have I seen that idea before??!!! There are some neat tricks, you may have to watch the demo to complete it properly but try to figure it out yourself! Ultra-Violence is VERY hard and nightmare is just stupid!!! If you can complete it on nightmare, record a demo and send it to me!! I'd like to see it done!!! Find the vacuum cleaner and suck brains out!!! It's great fun! Do it to your mates in a multiplayer game!! They make a kinda slurping noise!!! Visit my web page shown above for some screen shots...
Credits: * My Dad for telling me about the real "Blue Streak" * My brother for the feather duster idea * iD Software * The makers of DoomCAD v6.1, DEUSF, WinDEU and WINTEX and Endoomer * Doug Ryerson for the new status bar thing which I ripped from his Pure Evil WAD * Author of DALEKY.WAD for some extra GFX * Author of REDDWARF.WAD for the lift sound * Skywalker,(author of NIRVANA.WAD) for intermission music * Mark A. Klem for the new shotgun sounds * Whoever made the WAD called "funthing.wad" for the new sprites. * Whoever made the level 1,2,3 music
Base: Scratch.
Build time:
Editor(s) used: DoomCAD v6.1, Wintex v4.3, PSP, SB sound utils, DEUSF, WinDEU v5.99b1, Endoomer
Bugs: None, please tell me if you find any and I'll fix them!
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:

I admit I was expecting something horrible when I saw the first room but it turned out not so bad after all. It's mostly just very basic rooms but there is some fun horde slaughtering and figuring out the way was somewhat entertaining. Also cool new graphics (weird chainsaw replacement, chainsaw zombies, etc) and it's interesting how two out of three levels exist solely for storytelling. Overall kinda poor but it has its moments.x
Three maps from July 1997, with custom sounds and graphics in separate files that I didn't bother to load. Gets off to a bad start with Map01, which can only be described as a series of undetailed 1994-style rooms one after the other, except that it's impossible because of a cyberdemon that blocks you; Map02 is a single square room with no baddies; Map03 is a larger square room - dark - with one monster and no exit. DO NOT WANT.x

View bluestr.txt
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