Title: Blind Alley 8., "Retribution"
Filename: levels/doom2/a-c/bndaly8.zip
Size: 57.19 KB
Date: 10/26/03
Author: Gene Bird
Description: A decent, challenging map.
Credits: The id folks, The Deepsea Team.
Base: New from scratch
Build time: Around 90 hours maybe. Can't remember.
Editor(s) used: Deepsea 11.1
Bugs: Release a buggy wad??? I don't think so!
Rating: (17 votes)
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There's too much health and ammo for the fights, and the areas are large enough to where you can always find cover and string the enemies along into mini-fights. It's 5 minutes of fun, but nothing spectacular.x
This is dated October 2003. For once the readme is generally right; this is a decent, challenging map that pits you against 135 monsters in a compact castle. It puts you right in the thick of it, but unfortunately it mellows out - you have more space to run in circles, the second area's "cyberdemon fight" is very limp, and you get tonnes of health. On UV -fast it's much better, but then again so is everything (even e.g. Casablanca, or bubble wrap).x

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