BRutal EXtinction International Tournament|
You are an unwitting contestant on the hottest live TV event of the century, the BRutal EXtinction International Tournament! Winner takes all! No time to sit on your ass, it's time to start running!|
This is an arena-style map for Vanilla Doom 2, inspired by Smash TV and "The Running Man" movie. It was built as a demonstration of effects you can achieve with vanilla conveyor-belt scripting, using a technique recently discovered by Mikolah/Linguica on the Doomworld Forums.
The map was authored as a WadC script. The source is included in the WADCSRC lump within the PWAD, including the "vanilla_conveyor.h" file, which can be used to build vanilla conveyors for other PWADs if so desired. (the files are kind-of smooshed together in the lump and need to be separated). This WadC script should work with WadC v3.0. A future version of WadC will include vanilla_conveyor.h in the standard library.
NOTE: Skill 1 is broken. The fix is to carefully adjust the conveyor set up in line with the hand-built demo maps produced by Nine Inch Heels. But, I've ran out of time to do that for personal reasons. This might be fixed in a future update.
Andrew "Linguica" Stine and Mikolah for discovering the engine hacks required for vanilla conveyor trigger scripts. Wouter "Aardappel" Oortmerssen for creating WadC. RestlessRodent for ChocoRenderLimits, and Julia Nechaevskaya for porting it to SDL2 and keeping it alive. Nine Inch Heels for experimenting with conveyor tuning. Dew for playtesting.|
New from scratch|
WadC, Omgifol for some texture fine-tuning and the sidedef scroll hack (see included .py file), Eureka for debugging. ZDBSP and/or ZokumBSP at different times|