The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.
If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great.
All those from Doomworld forums who tested it and gave tips when I was stuck at something.
New level from scratch
Just under a month on and off.
Doombuilder (for building) Slade (for aligning) Deepsea (for putting in new sky)
Maybe, I just wanted rid of this level as I wanted to move on.