Title: The Watchtower
Filename: levels/doom2/a-c/cabal3.zip
Size: 66.17 KB
Date: 11/08/95
Author: Sverre Andre Kvernmo (aka "Cranium")
Description: Me and Greg wanted to do an awesome Deathmatch level but with all the ideas we had it kinda grew a little large . Still very good if you have the incentive to learn it. Good for 3 & 4 player network.
Credits: The whole of id Software for DOOM & DOOM II. Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bjφrnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives.
Base: An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches.
Build time: Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :)
Editor(s) used: DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.
Bugs: No way. If you should find some then get in touch, but know that I will forever hate you!!! ;)
Rating: (9 votes)
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The third Cabal map seems to take a dive in quality with random texturing and even less detail. There's also some baffling parts, like the almost-mandatory secret SSG and the jump to the red key. Still, it's good for its time. 3.5/5x
a good map, nothing really stands out however, and the red key was rather hard to find, a good map overall thoughx
It's fun but a bit short, and the jump to the red key at the end was a bit *too* obtuse given that the rest of the level emphasised action. But the room with the pillars is a very nice early example of fake light-sourcing. It reminded me of Doom's Unholy Cathedral although I prefer this to that.x
Like its prequels, this is a very short and quite hard map (depending on the way you choose at the beginning), and it's carefully built, too, in the classical style of Doom2. However, I found the first two maps more interesting than this one. (2.5/5)x

View cabal3.txt
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