Eye of the Storm|
Sverre Andre Kvernmo (aka "Cranium")|
Made the whole level design with the thought of one
encounter only (you'll know wich one when you
encounter it:). The level is an exercise in how to
dodge and use the BFG to full effect. If big-weapon
blasts are your thing in Deathmatch then you'll want to
live inside STORM.|
"You find yourself in the remains of an old forttress
after ascending a lift shaft from the mines where you
were trapped. Signs of unlife is evident but from
what you know of this place it should pose no great
threat to you. It used to be the centre of a
Cacodemon empire that perished some 665 yeaes ago.
Oh, by the way, it's new years eve..."
The whole of id Software for DOOM & DOOM II. Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bjφrnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives. |
An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches.|
Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :)|
DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.|
No way. If you should find some then get in touch,
but know that I will forever hate you!!! ;)|
|Getsu Fune||that caco wave was pretty cool.||x|
|xDDGx||That's funny, how this (and previous level, "We who are About to Die", too) map is simple, small (well, not a big and complicated, at least), even somewhat rough, and in the same time, it's still interesting and puzzling challenge.||x|
|Anonymous||Wow, this is rough. And tricky.
The layout is very simple and not too much eye-candy. It's an outdoor area, similar to Map 07 of Doom 2, though slightly more complex. And harder. Lots of Chaingunners and Revenants make this very linear map somewhat tricky, the more since ammo is rare and for a very long second I faced an Archvile with my fist only ...
"Eye of the Storm" is indeed an appropriate name for this, especially with regards to the finish. 3/5 -Milian||x|