Title: Calgon, Take me away!
Filename: levels/doom2/a-c/calgonfx.zip
Size: 364.28 KB
Date: 03/04/96
Author: Keith Hickman
E-mail: Khick703@aol.com
Description: For Doom 2 Map based on my workplace.
Credits: id for DooM 2 Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Renaud Paquay for WinDEU Jens Hykkelbjerg for RMB John Krutke for sky texture
Base: New level from scratch
Build time: est.100 Hrs
Editor(s) used: DoomCAD 6.1, Deep 7.5 for Nodes,RMB for reject map Wintex 4.1 for additional graphics, DEU for merging.
Bugs: Not really a bug but you will experience a slowdown in game play in one sector due to too many two sided line defs or near visual plain overflow(pushing Doom engine to the max) I you have a pentium you may not notice it. I did on my 486/33.
Rating: (3 votes)
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Dated, but I love this map: played it a lot of years ago and have fond memories of it. Some new textures, and in places it resembles loosely a workplace. -- 5/5x
See also the Ultimate Doom version; this one has sensible rather than random textures and a billboard, and some new sounds that are as you might expect for a wad of this age (the Aliens "door" noise, voice clips from presumably VHS copies of Predator and Terminator 2, with pops at the end). Tedious room-based gameplay with a couple of outdoorsy bits and a warehouse; as before the door to the final battle doesn't work (it has a door texture but it isn't flagged as a door).x
Another entry in the "Doom in my office" subgenre. Not terrifically inspired or anything, but it has a beat and you can dance to it.x

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