Title: Calgon, Take me away!
Filename: levels/doom2/a-c/calgonfx.zip
Size: 364.28 KB
Date: 03/04/96
Author: Keith Hickman
Description: For Doom 2 Map based on my workplace.
Credits: id for DooM 2 Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Renaud Paquay for WinDEU Jens Hykkelbjerg for RMB John Krutke for sky texture
Base: New level from scratch
Build time: est.100 Hrs
Editor(s) used: DoomCAD 6.1, Deep 7.5 for Nodes,RMB for reject map Wintex 4.1 for additional graphics, DEU for merging.
Bugs: Not really a bug but you will experience a slowdown in game play in one sector due to too many two sided line defs or near visual plain overflow(pushing Doom engine to the max) I you have a pentium you may not notice it. I did on my 486/33.
Rating: (2 votes)


Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Dated, but I love this map: played it a lot of years ago and have fond memories of it. Some new textures, and in places it resembles loosely a workplace. -- 5/5x
Anonymous
Another entry in the "Doom in my office" subgenre. Not terrifically inspired or anything, but it has a beat and you can dance to it.x

View calgonfx.txt
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