-DeathMatch: This level consists of three main areas|
linked with a pair of tunnels between each. All
of the areas are easily accesible from all other
areas via theese refueling tunnels and an intricate
teleporter system (I know teleporters suck, but read
on!). The two outermost areas are complete with a
bailout chute at the bottom in the middle leading to
the "multifaceted" tele-porters (and goodies).
Before you get there you either fall or walk through
a texture so the other (chasing) player will have a
small chance of seeing which one you took. Even if he
does each line on the multifacected teleport sector
takes you to a different location so he will most
likely wind up somewhere else. Good flowthrough.
In this level there are extra items
for multi play. There is also a death macth only
teleporter in the single player start room.
If you love to Deathmatch but you're sick of those
tiny little levels with nowhere to hide, then this
one is for you (and you and you and you!).
-Single Player: Arch Viles guard the blue keycard you
need to open the exit but to find them you must
journey through three domains. Those of Man, mature,
and (last but not least) The Devil. Lots of secrets
that you will probly need to find in order to
LIVE! This level is ROUGH! Remeber the skill levels
work if you are lame and I give you the map early!
Lock yourself in the secret room and blast them all
The guys at DarkStar, Rick and Doug.|
PlayTest: John S.
New level from scratch|
Edmap, Nwt, DCK22|
|Doomkid||74 monsters? This doesn't seem like a DM map, and the texturing is pretty ugly..||x|