Filename: levels/doom2/a-c/crush.zip
Size: 97.97 KB
Date: 11/13/97
Author: Anthony Galica
Description: Rumor has it that there has been an infestation reported near your home in the canyons, and the abandoned temple that was long ago converted to a UAC outpost, and then evacuated for unknown reasons. Your job is to find out if the rumors are true, and if so, flee the base by reaching the exit, and getting all your marine buddies to stop it up completely. Good Luck Marine, you'll need it!
Credits: everyone that tested my wad, and everyone who thinks it rules!!
Build time:
Editor(s) used:
Rating: (6 votes)
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cool mapx
A decent, dull level, with a nice sewerage tunnel and a slightly OTT bit with a ton of switches and a waterfall. I broke the bit with the yellow key by flicking a switch through a wall, and so I couldn't finish the level. It's tolerable fun, although very underdetailed and crude, espec. for as late as 1997. If I type "1997" into Google I discover that "The term "weblog" was coined by Jorn Barger in December 1997". What a useless, bland, shit year 1997 was. I can't tell it apart from 1996 or 1998.x
IMPORTANT: This is for Doom 2, map 1. Galica serves up something similar to his "Requiem" map. Made mostly in the cavern and marble styles, it has several progression quirks: hidden switches rising from the ground, one-time-only doors and teleports, etc., which might make you miss goodies or get stuck if you don't do things as "intended". You're never short on ammo, so the gameplay's rather easy, aside from one or two traps. All in all, not bad, but the style of play just isn't to my taste. --3/5x
Well, the tunnel and waterfall look nice... -- 2/5x

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