Title: Enter
Filename: levels/doom2/a-c/cyc-a.zip
Size: 86.39 KB
Date: 11/17/03
Author: cycloid
Description: My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.
Credits: id software for creating DOOM. Gherkin for DoomBuilder all the guys and gals @ doomworld.com
Base: New level from scratch
Build time: About a week
Editor(s) used: DoomBuilder, Wintex
Bugs: Advanced source ports might allow you to fall in the pit with the archvile. I recommend pr/glboom -complevel 1
Rating: (9 votes)
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Average map...Quite atmospheric...nice visuals although layout is bit noob-ish..and gameplay is simple too..invulnerability was unnecessary...not bad at all for first release must say...x
Looks, feels and plays indeed like a first level. Technically ok, but the layout is very simple, decoration not too bad, there are too many too dark places, and gameplay @ UV is besides totally lineair, quite fantasyless - it misses a leitmotiv and the monster appearences are way too predictable. Overall: playing it gave a boring feeling instead of fun, so meh + 1* as encouragement because it's a first level = 3*.x
This is dated November 2003. It's a green marble dungeon based around a central hall that you traverse several times, fighting new monsters each time; only 69 baddies but it's entertaining and the layout is straightforward. Competently done although the archvile trap doesn't work if you have a 3D port (you can look down and shoot him in the head long before he emerges). Atmospheric ending that reminded me a tiny bit of UAC_DEAD.x
ok 3/5 - PerOxydx
Good first effort 3/5x
i like -sargebaldyx

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