Mike Hardie (Mike H. or "daedalus" on Compuserve)|
DAEDLUS2.WAD level names:|
Level 01: "Outpost"
Level 02: "Power Plant"
Level 03: "The Chapel"
Level 04: "Courtyard"
This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...
Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.
In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.
-Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.
You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.
The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...
Built from scratch.|
WinDeu 5.23 and DETH (editors), WarmDos (builder), NWT (WAD manipulation), MVP Paint (crappy artwork).|
Obviously, I'd fix any bugs I _knew_ about.|
|Anonymous||If you want to go back to 1994, here you go; these kinds of maps are not my taste though. 3/5 for effort||x|
|Anonymous||Played all 6 levels @ UV. Typical 1994-style, with all its design flaws. Map layout, architecture, monster placements and gameplay are as you can expect: rectangular, little texture use, overly dark areas, flash lightning, a shitload of hitscanners, and way too easy @ UV. Overall maybe not too bad, but nothing special, and nothing new according to 2014 standards. Presumably 4/5 in 1995, but it's 2014, so 3/5 for the efford. Give it a try if you like to play easy old-style maps.||x|
|Anonymous||This is one of the best wads PERIOD. 5/5||x|