Title: "Da Kills" Final Release
Filename: levels/doom2/d-f/dakills.zip
Size: 1.23 MB
Date: 07/28/95
Author: Phillip Pi (aka /| n t)
E-mail: philpi@apu.edu
Description: You and your buddies were sent to an UAC WDS -- Union Aerospace Corporation Waste Disposal Site -- to search for any survivors and activate the automatic self- destruct in the center.
Base: Does it looked modified? I think not. New level from an imp's horrible scratch!
Build time: Ask that ugly baron behind you. Total editing time would be more than a year.
Editor(s) used: DOOM Editing Utility (DEU) v5.21 GCC
DEU ][ (Hacked)
DeHackEd v2.4
DOOM BSP Node Builder v1.2x
DM2CONV v3.1 and GFXMAKER v3.0
DOOM Music Editor v1.0a
MIDI 2 MUS Converter v2.04
NewWadTools (NWT) v1.3
NeoPaint v3.1
RMB v2.0a
TED v1.2
UN-Pause v1.00
Borland Turbo C++ v3.0 for DOS
My brain cells -- I need to recompile my brain nodes -- hands, computer systems, etc. OOPS! I went too far, huh? :)
Bugs: Speed will be slow in some areas, especially in the beginning of map 02. Just live with it or go buy a faster computer :). My previous releases were even slower! These maps were designed on a 486 DX2/66 machine. I tried my best to optimize this release. O:)
:Missing yellow keycard is NOT a bug! Like I said before, cooperative play is REQUIRED.
:IDDQD God Mode will kick you out to DOS. This is NOT a bug. :) Cheaters never win!
:If there are any other bugs, please report them to me! I must exterminate them like killing ants! :>
Rating: (7 votes)
  Spambot check: 8 + 7 =

Commenting as: Anonymous
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Very nice little wad,fun to play. 4/5x
Really liked the maze sectors with the flashing lights, definitely going to implement something similar in my own WAD. 4/5x
Too bad, GZdoom overrights your kick. Also, I modified your precious little dehacked file so it doesnt kick me out. Nice try. Very good mod though.x
Yes, this is very good. Perhaps a bit too easy to lose track of where you're going, but good work overall.x
wow better than i expectid...x

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