Title: DANTE'S GATE 2.5
Filename: levels/doom2/d-f/dante25.zip
Size: 96.16 KB
Date: 03/29/96
Author: John W. Anderson (aka Dr. Sleep)
Description: DANTE'S GATE is the first level in my INFERNO series. The level has an entirely different look and feel. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. But there is a storyline:

After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp- gates. Chances are she made it through -- but what's on the other side?

Only one way to find out. You'll have to go through DANTE'S GATE.
Credits: RaphaŽl Quinet and Brendon J. Wyber for DEU 5.21. Antony J. Burden and Simon Oke for DETH; Patrix and War Machine for Deathmatch tutoring and pointing out nasty LineDefs that I missed; Jim F. Flynn; Howard Rider, for being a swell kind of guy; Myself, for being so clever; Shawn Green, American McGee, John Romero, and everyone at Id Software! Joshua Ellison Anderson, 13.
Base: New level from scratch, 9 revisions.
Build time: A long time
Editor(s) used: DETH 2.3 - 3.89 by Antony J. Burden and Simon Oke;
DEU 5.0, 5.1, and 5.21 by RaphaŽl Quinet & Brendon J. Wyber;
BSP v1.0, v1.1w, and 1.2x by Colin Reed;
Reject Map Builder v2.1 by Jens Hykkelbjerg;
Reject 1.0 by L.M. Witek;
EnDoomer v1.0.1 by Zink the Dink;
WARM v1.4 by Robert J. Fenske
Adobe Photoshop v2.5;
Paint Shop Pro v3.0;
DOOMTex v1.0c by Stephen McCrea
WinTex 4.0e by Olivier Montanuy
ZenNode v0.98a by Marc Rousseau
CleanWad v1.0b by Serge Smirnov
Bugs: No bugs, but a nodes builder I tested on this level ages ago apparently has embedded some information into the PWAD (according to its author), which has been used to claim that I used that nodes builder -- TBSP -- on DANTE'S GATE to some extent. Such is not the case. As you can see from the above list (and from checking previous text files in earlier versions), I have always given credit to any utility I use with any frequency whatsoever. Something I used once or twice gets no mention unless it had a significant effect on the integrity, overall design, or final output of the PWAD.
Rating: (15 votes)
Download here

Download mirrors: /idgames protocol:

I remember playing this in the 90s, still a great map 4.5*x
WTF was the author thinking? This map could be the first third of the first map of a megawad and did not deserve to be released as standalone! The author MUST try harder, much harder. 1/5 for encouraging him.x
Awesomeness, John Anderson knows how to make levels. ~vfx
Fack, I got run over by the chaos.x
This is another revision of Anderson's first map. This time, it runs in Doom II and the map has been updated to include Doom II's new monsters and weapon. The texturing and lighting has also been improved, and the map looks a lot nicer, despite looking pretty good in the earlier versions. This is a fun map to play, and there are quite a few secret areas as well as some surprises. Worth the download. 4/5 -Reckonerx
Mniam Mniam ;) 4/5 - alien111x
V2.5 is so much different to the original. Its completley re-textured to re-evulate the feel of the Master Levels. Very good stuff -pc.x

View dante25.txt
This page was created in 0.00307 seconds