Title: Enochian
Filename: levels/doom2/d-f/enochian.zip
Size: 196.58 KB
Date: 04/07/99
Author: William Green
Base: New levels from scratch.
Build time: TIME!
Editor(s) used: WinDeu/Wintex/Ted/Midi2Mus.
Bugs: None.
Rating: (9 votes)

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Getsu Fune
mazes, corridors, long elevators = nox
this map gives a lot of fun, but I'm affraid that it is a bit too "mazy"- I mean that theres too many of ways to go, it is easy to get lost. Accidentially I found exit, which is not marked anyway. Looks good, not to hard so 4/5 x
pretty coolx
If huge, non-linear, random levels that look and play like shit are your thing, go for it. If not... don't.x
This is nothing short of fantastic, the imagination put into this makes it feel as though your in some kind of abstract deranged and cryptic world. I'll probably be disliked for saying this, but I really wish people still put this amount of imagination into their work. Thanks a ton for this - DeathevokatioNx
This is dated April 1999. You fight almost 250 baddies in a techbase with a slightly arctic feel. It's very non-linear, and feels as if the designer didn't know when to stop; it's fun to get lost but I ended up stumbling on the exit accidentally, without having explored about a third of the map. The detailing is vintage 1995 with a few modern features (a curved door... and that's about it).x
Not the prettiest, and some bits got a tad mazey, but overall good gameplay and non-linearity.x

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