Title: 4Corners.wad
Filename: levels/doom2/d-f/etpt14.zip
Size: 86.41 KB
Date: 08/18/97
Author: Dave Johnson
Description: Large size level. Very playable wad built in the classic Doom style with attention to detail and design. Comments welcomed to Email address. Really designed for 2 to 4 players although 1 player can complete level.
Credits: Id Software for DOOM. Authors of DCK, Wintex,and WARM. My wife, Gayle, and the Winters for play testing and comments.
Base: Created from scratch.
Build time: Didn't keep track. 20 hours or so?
Editor(s) used:
Bugs: None. I had to eliminate some sectors in the red key area due to visiplane overflows. You shouldn't expereince any problems. If you do, please let me know.
Rating: (5 votes)
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Yes, the cave part is really annoying, hard to see even with gamma correction 4. The other two areas are pretty neat.x
Worth any WAD collector's time, it's a well built map from 1997 that still holds it's own. You are given an abundance of supplies, but this isn't a breeze. I like it.x
The first part was pretty good, but the underground area was a tedious crawl in near-darkness with spectres on the loose around every corner.x
This is dated August 1997. You fight 168 meanies in a decently designed, hub-style level that divides into three themed bits (techbase, dungeon, outdoors arena, the style is typical of the period). You get loads of ammo and health and it's not hard at all, which is the biggest problem; the final battle would be fun if there were five times as many baddies, but it's a pushover throughout and feels very slight, a couple of years out of date.x

View etpt14.txt
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