Cyberdemon (Mike Watson)|
A little creepier then the previous 6 maps. This is a marbel/metal/dirt wad. Also, it is quite hard for even advanced Doomers(I should get some cool demos for my page for this.)|
Also, it is noted that the map looks like Chordg(same look anyway), but I actually had the main idea, and most of the map done when Malcolm released Chordg...great minds think alike I guess.
Those id Software guys for Doom(duh), Prower for a bit of beta testing and some hints, [cocoon] for his great wad Crestfallen, from wich the tele- porter ideas were gotten, and whoever made the A-DAN3 flat in the GothincDM(2) texture wad(someone named Dan I'd presume).|
New level from scratch.|
Uhh, hmmm...took about a week over time I'd say... About 20-30 hours of building(the summer nights leave me with nothing to do...not that I have a life anyway hehe).|
WadED for the entire map. Warm for nodes/blockmap. NWT for gfx wad and final merge DCK to enable sector tags 666 and 667 Midi2Mus for obvious reasons.|
No way! Bugs suck...why would I put them in? But if you find any, please tell me, thanks.|
Also, just to mention, I found a solution to the Arachnotron bug(where the step raises too high). I simply seperated one(actually two) 'trons from the main group, and so, the bug is gone(for it to occur you have to kill the last two about a second apart from each other. Impossible if two are seperated from the group.
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|Anonymous||Well, It's ok. 3/5||x|