Title: Eulogy 7
Filename: levels/doom2/d-f/eulogy7.zip
Size: 57.97 KB
Date: 07/16/98
Author: Cyberdemon (Mike Watson)
Description: A little creepier then the previous 6 maps. This is a marbel/metal/dirt wad. Also, it is quite hard for even advanced Doomers(I should get some cool demos for my page for this.)

Also, it is noted that the map looks like Chordg(same look anyway), but I actually had the main idea, and most of the map done when Malcolm released Chordg...great minds think alike I guess.
Credits: Those id Software guys for Doom(duh), Prower for a bit of beta testing and some hints, [cocoon] for his great wad Crestfallen, from wich the tele- porter ideas were gotten, and whoever made the A-DAN3 flat in the GothincDM(2) texture wad(someone named Dan I'd presume).

Base: New level from scratch.
Build time: Uhh, hmmm...took about a week over time I'd say... About 20-30 hours of building(the summer nights leave me with nothing to do...not that I have a life anyway hehe).
Editor(s) used: WadED for the entire map. Warm for nodes/blockmap. NWT for gfx wad and final merge DCK to enable sector tags 666 and 667 Midi2Mus for obvious reasons.
Bugs: No way! Bugs suck...why would I put them in? But if you find any, please tell me, thanks.

Also, just to mention, I found a solution to the Arachnotron bug(where the step raises too high). I simply seperated one(actually two) 'trons from the main group, and so, the bug is gone(for it to occur you have to kill the last two about a second apart from each other. Impossible if two are seperated from the group.

* Copyright / Permissions *
Rating: (4 votes)
Download here

Download mirrors: /idgames protocol:

Well, It's ok. 3/5x

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