Title: fdc6.wad
Filename: levels/doom2/d-f/fdc6.zip
Size: 420.92 KB
Date: 04/11/09
Author: Guest
E-mail: doommapbox@yandex.ru
Description: This wad served as a "platform" for the sixth FDC (first-demo contest) (its essence is that the players simultaneously start to complete unfamiliar - and absolutley new as well - wad, and the winner is the player, who will be able to finish the level faster than the other players; thus, the total time of all attempts is considered.) Also, the summary table of contest`s results and demos of pair participants of contest are included in this archive.
Credits: Hitherto for testing, the rest of participants of contest. Shadowman for an original way of killing the cyberdemon ;)
Base: New level from scratch
Build time: 3 weeks
Editor(s) used: Doom Builder (3EPHOEd edition), XWE 1.16
Rating: (18 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

The map style sucks, but it is non-linear and has interesting lift trick i have never known. 4 stars.x
This is a challenging map and rather long despite having no keys. Watch out for the red-coded walls; walking through them will teleport you. It's extremely non linear, you just have to find all the switches to fully raise the bridge to the exit. The final Cyberdemon is a bit much though. 3.5(4)/5x
Great level. Beat it in 37:54, be it that the level is very confusing, but it gains back lost points for incorporating that cybie fight at the end :-D - Kirbyx
Meh, my time would have been around 25 if I didn't do laps around the level hunting down switches (I think there was still 1 switch I couldn't find). I like the concept of the competition, though.x
It is very interesting, non-linear, surprised map. 5/5x
I passed it with the best time - 41 minutes. I take first place!x

View fdc6.txt
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