Filename: levels/doom2/d-f/feast.zip
Size: 77.39 KB
Date: 12/14/95
Author: Derrick McKay
Description: Ever wonder where all these fiends from hell entertain guests? What kind of reception center would they have? Who would they worship? what would security be like?

This wad also contains examples of the deep water effect, super turbo lifts, and other cool stuff. (can't give it away can I?) I haven't done extensive play testing on this one, but it's structurally sound, and all the textures are aligned (that I can see). It's do-able, and it takes ~15min on skill3 (for me anyway). Any comments/suggestions would be welcome. It'll be a little sluggish on anything slower than a 486/66.
Credits: -Ben Morris for the bestest editor: DCK 2.2

-All the authors/others who hang around R.G.C.D.E and supply endless info. -Jens Hykelbjerg (sp?) for RMB, and his Special Effects web page. -ID ('nuff said)
Base: New level from scratch
Build time: As my old sea-faring Grampa used to say: "A whole shipload!"
Editor(s) used: Nothing but the best... DCK 2.2 !! Nodes built with BSP (WARM & ZenNode %&$#ed it up) Reject map built with RMB. (80% efficiency)
Bugs: If I knew of any, I'd fix 'em wouldn't I?
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

Excellent, creative map. Play it.x

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