Sort of a midevil palace, complete with a gruesome "dining hall".|
Bill Parker (of course),and Matt Tagliaferri, for DOOMCAD 6.1|
New level from scratch|
Doomcad and DMAPEDIT|
None that I know of....let me know.|
|Anonymous||Not great, but not bad, either; I certainly don't regret having played it.||x|
|Anonymous||This map isn't bad, but it's quite avarage after all. It's the common temple (or rather cathedral) theme with an avarage amount of details and the usual texturing (marble, metal, etc.).
Gameplay is ok, though not too challenging, because there's plenty of ammo and health.
It's ok to play it, but don't expect something extraordinary. 3.5/5 -Milian||x|
|Anonymous||Fait en 2 vies a UV - Eye's||x|
|Anonymous||Eh. Loads of baddies, and tons of sprites that lagged jDoom 'cause of all of the OpenGL rendering stuff. Not too good. The end was easy, too: Just run past the Cyberdemon and hit the switch. --Zell_1388||x|
|Anonymous||Short 'n' sweet, with a tricky fight at the end and lots of mass carnage. It's never particularly hard but it's fun nonetheless. The blood rained down on the face of a clown.||x|