John C. Boyle|
A fast start, dark corridors, and snipes throughout--- Conserve ammo and watch for ambushes, you'll mix searching lonely halls with sudden fire fights.|
Well-suited for Deathmatch with plenty of sniping locations & alternate routes.
Thanks to playtesters Jeff Dombrowski & Mike Nelson of
the Dearborn (MI) Police Department, and Bob Boyle.|
New level from scratch|
EdMap version 1.31|
|Anonymous||This is from March 1995; it's actually Map01. Starts off badly, with a misaligned teleport pad, then continues badly with some unmarked doors, and remains bad with masses of health and ammo vs 71 mostly middling monsters, and then there's a maze. The final area is decent for early 1995, but it's too little too late. There's so much health and ammo you can afford to rocket the baddies at point-blank range and still win comfortably.||x|