Filename: levels/doom2/d-f/fratrcde.zip
Size: 87.28 KB
Date: 09/02/95
Author: Eric Quist
Credits: Id Software for making the greatest game on the planet; the authors of the book TRICKS OF THE DOOM PROGRAMMING GURUS; and Keith Sweet(73472. 1767@compuserve.com) for playtesting and support.
Base: New level from scratch.
Build time: More than enough.
Editor(s) used: Edmap v1.40
Bugs: Its not a bug really, but the allmap doesn't work if you have doom2 v1.9(who doesn't, but I think it works with 1.666 to 1.8 but I'm not positive.)
Rating: (3 votes)
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Aside from some horrible lighting choices, this is pretty good with a veriety of textures. It's a bit plain.x
Well done. Although it seemed a bit too challenging at some places. The fact that you have to neglect killing some of the monsters in order to preserve ammo and health is pretty creative.x
I'm surpised he didn't call it "Frag-tricide", that would have been hilarious, oh ho ho. The readme file puzzles over the fact that ammo is doubled in the lowest difficulty setting. However the level is quite good, especially for 1995. It has lots of action and a nice mixture of close and medium combat.x

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