Title: Fray
Filename: levels/doom2/d-f/fray.zip
Size: 34.76 KB
Date: 12/10/03
Author: Petri Paavola
Description: Rooms with huge amount of monsters and some teleports for moving around. Kill! Kill! Kill!
Credits: ID and all playtesters.
Base: New level from scratch
Build time:
Editor(s) used: Doomcad 5.1
Bugs: HOM effect at the north of troopers room
Rating: (4 votes)
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I played itx
This is dated September 1996. It's basically a set of monotextured plain rooms with fifty or so monsters in each, usually of one type; the gameplay involves firing through the doorway until the baddies are dead. In theory this might have worked - SQUARES.WAD is basically the same, and it's one of the best levels ever - but in practice this is just boring and trivial and less fun than a cup of tea. You can accidentally skip about a third of the level anyway.x
slige inspired design, lots of stuff to kill 2/5 - PerOxydx

View fray.txt
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