Devon Barnett (Xyzzy01)|
These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.|
To run in Chocolate Doom, use the -merge command. The second map also uses a vanilla conveyor...
iD Software, Raven Software, Vader for making the sounds and individual components of the frankensprite of a boss monster I made here. Patrick Working for the music in MAP03. Zenkusa for sequencing the MIDI rendition of "Mega Man ZX - Area G (Burning Buildings)" in MAP01. SwordBolt for sequencing the MIDI rendition of the Boss Battle Theme from Mega Man Battle Network 6 in MAP02. Pyoro for being the best game within a game ever.|
New from scratch|
Several weeks, on and off, over the course of 3 years|
GZDoom Builder, Slade, Microsoft Paint, Whacked4|
Hall of Mirrors effect in MAP02 that I can't seem to get rid of. Final area in MAP02 may be bugged in some way, especially given you may be able to exit without having to face some cyberdemons.|