Title: Fricassee
Filename: levels/doom2/d-f/fricasse.zip
Size: 275.07 KB
Date: 12/02/19
Author: Devon Barnett (Xyzzy01)
Description: These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.

To run in Chocolate Doom, use the -merge command. The second map also uses a vanilla conveyor...
Credits: iD Software, Raven Software, Vader for making the sounds and individual components of the frankensprite of a boss monster I made here. Patrick Working for the music in MAP03. Zenkusa for sequencing the MIDI rendition of "Mega Man ZX - Area G (Burning Buildings)" in MAP01. SwordBolt for sequencing the MIDI rendition of the Boss Battle Theme from Mega Man Battle Network 6 in MAP02. Pyoro for being the best game within a game ever.
Base: New from scratch
Build time: Several weeks, on and off, over the course of 3 years
Editor(s) used: GZDoom Builder, Slade, Microsoft Paint, Whacked4
Bugs: Hall of Mirrors effect in MAP02 that I can't seem to get rid of. Final area in MAP02 may be bugged in some way, especially given you may be able to exit without having to face some cyberdemons.
Download here

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