Title: SacrificeDM 06 The Mark Has Been Made
Filename: levels/doom2/deathmatch/Ports/d-f/dmdsac06.zip
Size: 190.81 KB
Date: 10/10/99
Author: Derek Mac Donald aka Afterglow
Description: Sac6 is probably the most detailed in the series and this time I've gone with the Quake look - dark brown appearance & moody smoothed lighting all around. Supports up to 4 players and probably will play best with 4 altho' it is quite playable with only 2 players.
Credits: - Iikka "Fingers" Keränen for his ikblue textures which I used as a base for the brown textures (with permission, of course) - Anthony "Adelusion" Czerwonka for the metal textures which I used as a base for some 'new' green(?) metal textures - Id Software for not making Doom2000 and bringing lame Quakers into our elite community (flame me baby) and for the sky which was for some unknown reason in one of the Quake2 .pak's - #doomroom for making sure I never do my work - Last but not least, Martin Friberg and the great(?) Mattrim Dixon for beta testing... altho' I never heard back from Martin... you just wanted the map you bastard! Damn vikings. Much more appreciated thanks to Matt since he gave me great _useful_ feedback which my testers never gave me before. :P - Rachel Perry!!! (yeah, you know it mewse)
Base: New level from scratch
Build time: Hours? Weeks? Months? Years? Decades? I dunno
Editor(s) used: DCK 3.62, Zennode 0.98a, Wintex 4.3
Bugs: Possibly one or two misaligned textures because I got really lazy in the end of making this map. But you can only see them with ikbeholdl so if you find any then you are a loser. ;)
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:


Reviews:
Kapanyo
The detail is pretty high, but I've never played Quake (as of this review) so I can't say if it looks good on that standard. But MAN, this level really takes the "Brown brick and metal" to the extreme. Like, it goes so far it almost looks like a level made of chocolate (there's an idea!) It's ok.x

View dmdsac06.txt
This page was created in 0.00339 seconds