Title: |
NBOD DM 3: Digital Science |
Filename: |
levels/doom2/deathmatch/Ports/d-f/dscience.zip |
Size: |
157.36 KB |
Date: |
05/01/03 |
Author: |
Dennis "Exl" Meuwissen |
Description: |
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work just fine.
Note that there is a switch next to the Super Shotgun which cycles through 'body recycling' modes, since not everyone will like the way players (can) die.
Also, a little effect was disabled due to multiplayer FraggleScripting issues. It supposedly only works in single player. If it doesn't, hack the FS and enable it yourself. You'll see and hear it when you get there :P |
Credits: |
Id software for DooM The entire DooM community The authors of all DooM utilities Authors of all the DooM ports All the folks who helped playtesting this: Doomer34, Melfice, Kinky_Friend, Keith |
Base: |
New from scratch |
Build time: |
About 24 hours, including playtesting |
Editor(s) used: |
WinDEU 5.24, Zennode, Why 0.99, WinTex 4.7, XWE |
Bugs: |
Probably some unaligned textures, I'm just lazy that way :P |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| ok - Kak Home | x | |
Anonymous
| bloody mint | x | |
Anonymous
| Cool Level, i see that that tosser Deathzor cant afford an open gl rendering card, if he bothered reading (probally cant read either). he would see that you need one to see the light effects, typical Deathzor | x | |
Anonymous
| One word WOW | x |
View dscience.txt
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