In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. They stay fairly true to the original layouts while adding plenty of new elements and gameplay opportunities.|
These maps are intended primarily for 1-on-1 play. However, MAP05 is somewhat larger than the norm so that one plays better in FFA.
MAP01 - MancerX MAP01 revamped MAP02 - MancerX MAP02 revamped MAP03 - MancerX3 MAP13 revamped MAP04 - MancerX3 MAP11 revamped MAP05 - An err.. Mostly new map. Larger than the others.
For more stuff and plenty of useless info go to http://www.doomworld.com/manzer/ and look for the MancerXX section.
As always, id Software for the STILL great game. The Doomworld Forum community for the input. The Skulltag community for partaking in the beta version. Revenant in particular whom did some more extensive testing by playing me 1-on-1 many a time, pity him! ;) The people keeping the spirit of Doom 2 alive! Various textures used/edited from the following: gothictx.wad, nb_recol.wad, and 2mbrown.wad|
My ooold maps. (MancerX.wad and MancerX3.wad)|
About 1 month working in my free time.|
Doom Builder, XWE|
- Some source ports may exhibit certain flaws. However, I believe these more likely to be problems with the source ports themselves. The ONLY thing these maps require is limit removal. - There are some minor 'bleeding vertices'|
|Doomkid||Wow, it would be cool if he came back and did this for more of his maps!||x|
|Anonymous||3 + 5 = 8 stars ********||x|
|Anonymous||Wow. Extremely nice looking, fair cool gameplay...||x|
|Anonymous||***** because I can kick your ass at map03 -Revenant||x|