Title: Countergoat Initiative
Filename: levels/doom2/deathmatch/Ports/megawads/cgi1.zip
Size: 7.26 MB
Date: 09/10/15
Author: Team Countergoat Initiative
Description: CGI1 is a dueling mapset with 30 standard maps, four gimmick maps, and a hub (Zandronum only). They have been crafted and finely tuned by the best of the best in the Countergoat cause.

MAP01: Donut De-Livers by TheMionicDonut music: midi of Virtua Fighter 2 - Chicago

MAP02: Mixing Bowl by ClonedPickle music: "Fold" by Mark Klem

MAP03: High Fructose Corn Syruppuku by Jimmy music: "Liquid Luck" by Jimmy

MAP04: Pier SR50 by Alfonzo music: "Spectral Cybernetics" by Jimmy

MAP05: Alfonzo Battles Genghis Khan in Old Neo Tokyo by Tarnsman music: MAP29 track from UDMX, by Ralphis

MAP06: Whore Island by Alfonzo music: "Bombshell" by Jimmy

MAP07: Thirteen Men All Backflipping Into a Shitstorm to Piss Off Alfonzo by Tarnsman music: "some Marvel vs Capcom theme" [thanks, Tarnsman]

MAP08: Saskatoon by RottKing music: Chipp's Theme from Guilty Gear X

MAP09: Jactory by jmickle music: "altazimuth" by jmickle

MAP10: Tarnsman Digs a Hole to Guatemala by Jimmy music: "Minerals" by Jimmy

MAP11: Alfonzo's Jungle Excursion: No Gaycaeks Allowed by Tarnsman music: a midi of "Bungle in the Jungle" by Jethro Tull

MAP12: Alfonzo Battles the Golden Ninja Clan for Control of Mount Fuji by Tarnsman music: a midi of "House of the Rising Sun" by The Animals

MAP13: Goat to the Choppa by Jimmy music: "Reign in Madness" by Symphony X

MAP14: Blunt Force Vasectomy by ClonedPickle music: "Wrong Turn" by Jimmy

MAP15: Clusterfuck Processor by Marcaek music: ??? by Jeremy Doyle (requiem map19)

MAP16: Off the Rails on the AD Train by AD_79 music: "Cosmic Prolapse" by Jimmy

MAP17: Sandpaper Blowjob by ClonedPickle music: midi of "Preacher Man" by Fields of Nephilim (shoutout to TheGreenHerring for knowing that)

MAP18: Wilhelm Academy by Alfonzo music: map28 of 32in24-10

MAP19: Mambo Number 6 by TheMionicDonut music: midi of "Mambo Number 5" by Lou Bega

MAP20: Petersen Baekery by Marcaek music: level 17 of Descent 1

MAP21: Dyslexia Station by Jimmy music:

MAP22: Pepsi Blue by Marcaek music: level 2 of Descent 1

MAP23: UAC Ultra Quesadilla Explosion by TheMionicDonut music: Kraid's Theme from Metroid

MAP24: The Toilet Store by TheMionicDonut music:

MAP25: Pot City by Megalyth music: "Dark Halls" by Bobby Prince

MAP26: Mr. Tib's Crib by Tib music: "Run 'Em, Gun 'Em, Kill 'Em" by Jimmy

MAP27: Redeemed Memories by ClonedPickle music: "The Unjolly" by Mark Klem

MAP28: The Pipewall Doesn't Stop by RottKing music: Gungaroon's Theme from Mega Man X7

MAP29: License to Stack by Alfonzo music: "Warehaus" from Duke Nukem 3D

MAP30: License to Stack 2: Crate Expectations by Alfonzo music: MAP21 of 32in24-12

~~ gimmick map zone ~~

MAP31: Angry Towers with Top Hats by Xaser music:

MAP32: Alfonzo's Vacation in Peter Burns' Nightmare Funhouse by Tarnsman music: midi of "You Spin Me Round (Like a Record)" by Dead or Alive

MAP90: Baratus' Freaky Fucktangle by Baratus music:

MAP98: Jimmylight Projectile Hell by ClonedPickle music: midi of "Even Flow" by Pearl Jam, improved by Minigunner

BUNKER: Countergoat Hub by Tarnsman music: "Rise" by Lee Jackson

Intermission music: "How'd I Do?" by Lee Jackson
Credits: AlexMax for writing the initial Duel32 hub code and allowing us to shamelessly steal it!

TerminusEst13 for fixing all the ACS I tried to write and ruined horribly because I am super bad at reading existing ACS code!

[IFOC]75, Combinebob, and Ru5tK1ng for some initial feedback outside of the CGI team

esselfortium for doing the majority of the compiling in 32in24tex.wad, which is where a lot of the textures came from. Also for pointing out how horribly broken the ANIMATED lump was

Baratus (Jimmybro) for assorted graphics

SomethingAwful for the smug dog emote (and the Jetsons for having it in SPACEDM5 already)

Epic Games and Unidoom for the AWW SMACK sound

General Sound Library (DIEHI/punch sound)

The Price is Right

40oz for UAC Ultra textures

Nick Baker because we probably used his textures somewhere

Other texture artists whose work we may have used

DaniJ for constantly blocking talk of METADATA for lumps with irrelevant inane ramblings

https://s3-eu-west-1.amazonaws.com/static.nextnature.net/app/uploads/2013/11/tree-dwelling-goats.jpg

http://www.saltartists.com/wp-content/uploads/2014/05/goats-on-trees-in-morocco-3.jpg

Team Batsu

Tarnsman for the taunt sound
Base: Maps are new from scratch; hub map code is almost identical to Duel32's
Build time: First saved wad I have dates back to November 22nd, 2013
Editor(s) used: SLADE, Doom Builder 2, Paint Shop Pro 7, probably more
Bugs: None in Zandronum; MAP98 and BUNKER will crash ZDaemon and any other port that doesn't recognize UDMF. MAP03 easter egg will not show up in ZDaemon. MAP90 will display s instead of slimers in ZDaemon. Odamex has all sorts of zany nonsensical bugs. Load into other source ports at your own risk.
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Needs to be a sp wad, with goats as the monsters.x
Anonymous
Should be pretty easy to mod this for odamex. Nice!x
Anonymous
There is good here. There is also bad here. Hopefully the team learns from the mistakes and makes another pack. Less focus on gimmicks, more smooth layouts please.x
Anonymous
Good looking maps and a lot of not so good gameplay. Interesting gimmicks with not so good execution. This is Team CGI's first attempt at duel and overall not terrible. Take the best 5 maps and make a pack then you'd have a good pack.x
Combinebobnt
good mapx

View cgi1.txt
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