Filename: levels/doom2/deathmatch/a-c/agonism6.zip
Size: 16.77 KB
Date: 02/28/96
Author: Guy Shelton
Description: Very small deathmatch wad, great for high frag count games.
Credits: iD Software, Authors of WinDEU, Tikiman & Killer for playtesting.
Base: New level from scratch
Build time: 6-8 hrs.
Editor(s) used: WinDEU 5.24, RMB 2.1, WARM 1.4
Bugs: None
Rating: (2 votes)
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This map doesn't look that bad, the big problem here isn't the barrels (you know, you CAN shoot them to get them out of the way... just a hint) Oh no, the problem here is the wooden beams! Getting snagged on those would be quite annoying.x
This map has WAY too many barrels and isnt built for Deathmatch at all. 2/5 x

View agonism6.txt
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