Filename: levels/doom2/deathmatch/a-c/backyard.zip
Size: 30 KB
Date: 02/02/96
Author: Colin Roberts
Description: DOOM II map 01 replacement, developed specifically for Deathmatch play. (Good luck getting the rocket launcher!!)
Credits: The guys from id Software; SAMS Publishing and all those involved in the creation of "Tricks of the DOOM Programming Gurus" cool book guys, it helped out a lot, thanx; Sheldon for his help with the playtesting; Jen for letting me borrow Sheldon for the playtesting; and all my other friends, for putting up with my constant rambling on about DOOM this, and DOOM II that.
Base: New level built from scratch
Build time:
Editor(s) used: WADED and RMB
Bugs: None that I know of, but if you find any let me know.
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:

Visually, ahead of the curve for 1996. It's a cool map too, but there's a lot of monsters for a DM, and the layout is quite large. Why did 90's deathmatchers love huge maps so much?x

View backyard.txt
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