Filename: levels/doom2/deathmatch/a-c/bigger32.zip
Size: 852.23 KB
Date: 06/14/96
Author: uzz
Description: 21 levels of fire-eating deathmatch. You won't get tired of this. By the way if you're one of those who plays the first 2 maps and says, "Eh..", start on 12 so you can see the really good ones. Many of these maps will look like other maps... Well, my excuse is that any good WAD builder needs inspiration. So I take the ideas out of popular WADs and tweak them a little, making them much better, and of course I make all my stuff from scratch remember.. Everything in this package was made by ME, Fuzz. Hope you like it, and I'll tell ya right now my favorite map is 20. Have fun and dont forget to try my patches... See ya on DWANGO...
Credits: ID Software for Doom][. Ben Morris The author of DCK 2.2. (The greatest wad editor ever!) The authors of NWT.
Base: That friggin' grid in DCK... It drove me partially insane ere building this...
Build time: Long time...
Editor(s) used: DCK 2.2, NWT
Bugs: Nothing that affects game play. (We're talkin little pixel extensions, vertex flaws, etcetera...)
Rating: (2 votes)
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These maps are pretty good. Same areas are a bit too cramped, which is my main fuss, and there's the -occasional- dead end, but it always leads to a BFG or something, so it's used strategically from a mapper's perspective. They may seem "Meh" to another use, but to me, I see good WAD craftsmanship. 4/5x

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