Filename: levels/doom2/deathmatch/a-c/butcher.zip
Size: 52.09 KB
Date: 06/09/95
Author: Milo Casali
Description: My latest single player level. based around wooden/stoney textures.
Base: New level All from scratch
Build time: About 10 Hours
Editor(s) used: DEU 2
Bugs: None
Rating: (10 votes)
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Looks like a "demo" of Plutonia.x
This is an entertaining level, especially given its age. The big problem is that it's too easy - you have a huge amount of rockets and plasma ammo. The Plutonia version wasn't very hard either, but you had an incentive to save your ammo. It's odd that you get the blue armour right at the end of the level (in fact you have to carefully walk around the exit pit to get it). The Plutonia version fixes this by turning the exit catwalk around, and making the room meatier.x
This map can also be found in Plutonia, as map 9 (abattoire), with a slightly reworked (harder) exit room. It's not bad, but ultimately it's nothing special, either. Texturing is very repetitive, and the map is quite bare. Gameplay's okay, I guess. By the way, I find Milo's "more than a year and a half" remark kind of funny, considering the timestamp of the WAD (March 2nd 1995) :-P --3/5x
Very cool (if slightly linear) level, that's fantastic for it's time. Quite a challenge, with some nice architexture (again, especially considering it was done in 95). What else would you expect from a Casali :Px

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