Filename: levels/doom2/deathmatch/a-c/castle3.zip
Size: 57.55 KB
Date: 03/29/96
Author: Iikka Keränen
Description: This is a sequel to my older castles (castle.wad in dmwads.zip collection and castle2.wad).
The level is a castle with all the towers and things. You can unleash a cyberdemon or a revenant by pressing some buttons... This makes the level far more exciting! Please use the following doom options:
- RESPAWN (if you want to get rid of the monsters you can shut their starting doors and then kill 'em. After this, the monsters will respawn in their jails... waiting for somebody to press the right [in fact, left] button!)
- DEATHMATCH 2.0 (for respawning medikits and weapons that can be used as ammo dumps)
- DO NOT USE THE "-NOMONSTERS"! The cyberdemon and the skeleton guy are vital parts of the level!
Credits: iD software!!! (guess why?) [Commander Keen?]
Matthew Ayres (waded183b)
Colin Reed (bsp13x)
Thomas Giboney (if he puts this on his page...)
Jarkko Vääräniemi (my friend and neighbor, who I have killed many, Many, MANY times while testing my wads...)
Base: New level from scratch
Build time: 6-8 (?) hours
Editor(s) used: Waded 1.83b
Bsp 1.3x
Bugs: I make no bugs. And in this wad, nobody else (including programs) has made bugs. That means, there's none.
Rating: (2 votes)
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