Damien's DOOM [The Deathmatch Zone]|
Damien NIVET (designing) Yves RIZOUD (map editing)|
This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring: |
South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher.
North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun.
North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me!
East * The WAREHOUSE, also known as shotgun-land.
West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you.
West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere.
South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level)
The whole RPG and DOOM team at the university |
ID software of course!
Everyone who played this PWAD and brang their ideas
New level from scratch|
About 40 hours total.|
WADED v1.83b the best for drawing |
DMAPEDIT v4.08b effective batch processing
Some walls in the maze become randomly transparent If YOU can fix it, please send the new version directly to the NET.|