Stephen Long (Dr. Death)|
Inspired by Lachlan Stewart's excellent "Dandy3" level. In it, I discovered the joys of crossfire, plus I've had this general layout floating around in the noggin for a while. Plenty of action and lots o' strategy. Weapons are abundant and their locations vital to some of the more subtle strategies involved.|
I'm semi-retired from .WAD making, so I took no steps to align any textures. If this just totally spoils the level for you, so be it, but I don't have the time anymore to devote to making these things. Unless of course, you want to pay me... ;)
I mention this, because the last two 3-D games I played, Dark Forces and Witchaven, had noticeable "newbie" level mistakes, and on the whole were just not that impressive. (Compare Episode 1 of DOOM to the illogical structures of DOOM 2 for a good example of this..)
I say this shit about retirement, but it has been like a week or so since I last released a .WAD, so you can tell I'm hooked.
Cory Tucker for his excellent playtesting abilities and patience. Cory also provided the majority of the sounds in this .WAD|
DETH. Finest editor I've ever used.|
|Doomkid||A really nice 'fort' map from 1995, featuring decent visuals and a layout where you can actually find the other players. I'd like to give this a whirl online.||x|