Eric J. Ostrander|
This level was primarily designed with death-match in mind, but makes a fast-paced one player level as well. Personally, I think the death-match levels that are out there don't have enough monsters to kill. There'll be plenty of time to frag each other when you meet up, after clearing a couple rooms yourself.|
NOT recommended for the beginning doomer!
Entire level from scratch.|
Approx. 20 hrs.|
Strictly DeeP 7.01 Despite all the negative comments on rcgde, it's actually a decent editor.|
|Zahid||too Complex for my taste lots of teleport puzzles, plenty of switches whose function is still a mystery for even after completion..quite a efforts for 95s' but map feel hideous if you'r not into puzzle maps...||x|
|Anonymous||Urgh, awful. It's an almost archetypal example of a poor 1995 map, and would have been useless in deathmatch or single player, even in 1995. Mistakes include totally random textures (water on the ceiling, sky on the walls), large areas of almost total darkness, lots of short tiny cramped mazy sections, and a layout which makes it impossible to move anywhere quickly. And lots of pain elementals. It should be hanged at the town gates as a warning to bandits.||x|