Title: Frag House
Filename: levels/doom2/deathmatch/d-f/fraghous.zip
Size: 32.54 KB
Date: 06/27/96
Author: Bill Goodwill
Description: This is my first real attempt at making a good Deathmatch level. I took time in this level making sure there was nothing screwed up with the textures. This level makes for great fraggin' fun! There are some good sniper spots. Also, if you're not careful where you step, you could end up in jail, where you are easy fragbait, and sometimes you may just be left in there by your other fellow players. Also, you may be unfortunate enough to respawn in jail. The music in this level really adds to the effect. The BFG is not that easy to get. This whole level is surrounded by a ravine, so if you happen to fall out(or get shot out) a window, its a long way down! I made sure this level was pretty small so there would be a lot of frags. I play it 3 player and its a fragfest! I think this level will be enjoyable.
Credits: id software for DOOM2!! Matt Tagliaferri for making an editor I could understand and work with. Also, my friend JK and my brother Jon for helping me test this level out. The sky graphic came from Surreal2.wad. Mr. Doom's level minipak.wad gave me the idea of having a level surrounded by a ravine. Check out Mr. Doom's web site! http://moose.erie.net/~mrdoom/
Base: From scratch
Build time:
Editor(s) used: DoomCAD 6.1, Wintex, MIDI2MUS, MUS2MIDI
Bugs: None (If you find any, let me know!)
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