Filename: levels/doom2/deathmatch/g-i/gambler.zip
Size: 95.68 KB
Date: 04/21/96
Author: Draggon
Description: So, you're still looking for WAD's after 2 years of DOOM ][, eh? If that's the case, then you are probably looking for quality, since you've no doubt had your fill of crappy ones. Do you like your textures aligned? You got it. Do you like consistent, smooth transitions between areas? You got it. Do you like fast-flowing DeathMatches that include all the weapons, very little health, just enough ammo, and a few tele-frags? You got it. Do you hate BFG overload, megaspheres, soul spheres, cheap spawn frags, etc? You got it, sort of... Lemme explain:

With a cursory glance at this wad you will see 3 BFG's, 3 soul spheres, Combat Armor, etc. and you will think, "Geez, not another one of those!". BUT, this one is different. All of these items save one BFG are out of the players' reach until one guy gets desperate and wants to gamble. You see, when you go after the one accessible BFG, pedestals with the other goodies come down in different areas of the map. You are gambling, because you never know what your enemies are going to obtain, if anything! This system really works well to provide a balanced, and unpredictable match.

In regard to telefrags, the main battleground of this WAD is an outdoor arena with three large structures, each with 1 passthru tunnel that acts as a teleport to the ledge that encircles the arena. The teleports are activated only after entering the tunnel, so if you enter and quickly hit reverse, you will teleport to a different part of the ledge than the guy that enters and passes straight through. The guy hoping for a tele-frag in this case has a 50/50 chance (greater if he is a keen observer with quick reflexes) of fragging his prey. Again, a gamble.

Hope you decide to try it, it's a blast!
Credits: id (DUH!), Ben Morris for DCK, Darkwing for his friendly advice, and to my faithful beta testers; Darkwing, Metallica, Demon Eater, EZ Does It, and Stinger.
Base: New level from scratch
Build time: 40 Hours
Editor(s) used: DCK 2.2F, DCK 3.3 NWT 1.3
Bugs: All known bugs have been squished!
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

It is a great layout. It would be a 5/5 if it were not for just two little problems. A) The telefrags you stated seem plausible in 2-player deathmatch but with more players, it seems a bit more farfetched than plausible yet hitting 8 or more, it becomes a bit more plausible yet still a bit farfetched. B) The BFG's I am not sure of because of the people who troll. They'll host the server, turn this map on, get the BFG, and just troll like all hell making for a bad online experience.x
POSTED 5/2009: I ran across this deathmatch wad in 1998. It is, to date the only wad that I back up and keep. We are a small group, but there are a total of five of us who consider deathmatch Doom synonymous with Gambler. It appears to have been intended for larger groups, but has a particularly interesting game play dynamic with two players at a time. fauxmight AT' nosocomia DOT' comx

View gambler.txt
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