Title: Meat-Grinder I (v1.A)
Filename: levels/doom2/deathmatch/g-i/grindr1a.zip
Size: 12.68 KB
Date: 05/18/95
Author: Brian Kidby
Description: This level replaces GRINDER1.WAD dated 5/12/95. There's now an exit, for those who like to see the "who-killed-how-many-of-who" screen when they're done, and the four corner pillars have been lowered to open the whole level up some more.

This level is intended for DeathMatch, and DeathMatch only. The layout is quite simple: A large, octagonal courtyard, surrounded by four raised ledges and four sunken pillboxes, with a raised, octagonal kiosk at its center. DM start-points are located on each ledge and in each pillbox.

A Mega-Sphere (or "Skin" as one of my buddies calls it) is located at the top of the central kiosk. The top of the kiosk is accessible via any of four lifts. However, when one lift is lowered, all are lowered, which makes it easy for all players to go for the "Skin" at the same time... ;> However, getting to a lift may be difficult, as each is positioned just a short distance away from (and directly in front of) a pillbox where other players may be waiting... ;> ;>

Weapons and ammo are in abundance, both on the ledges and in the pillboxes. The ledges, however, are only accessible by players who start on them.

To get into a pillbox, a player must jump through a teleporter. The sound of the teleporter will alert players who are already in the pillbox. There are two such entrances/ exits to each pillbox, one on either side.

When playing at skill-levels "I'M TOO YOUNG TO DIE", "HEY, NOT TOO ROUGH", and "HURT ME PLENTY", two Soul-Spheres and two sets of Blue Armour are available in the pillboxes. For "ULTRA-VIOLENCE" and "NIGHTMARE", these turn into four sets of Green Armour. The "Skin" is available at all skill-levels.

The exit requires the cooperation of at least two players, which should keep the level from ending until all players are ready.

This level has been thoroughly play-tested (DM), and has proven to be a good fragger. I tried to keep it simple, so people with slower machines could still enjoy it. (My 486DX2-66 is ISA-only, and has a pretty slow video card, and this level plays well on it.)

The idea for this level was conceived under the influence of the adrenaline rush produced by playing a two-hour 'Dead Simple' DeathMatch. ;>
Credits: Id Software, for the great game and support. All my Doomin' buddies. My Uncle, who (unknowingly) helped inspire this. My girfriend, Gail, the most patient person in the world. The rest of the 'TNT' project-team (Take a break from your editing, guys, and unwind with this!) Charlie Acord, for the insightful feedback.
Base: New level from scratch
Build time: Approx. 8 hours
Editor(s) used: WinDEU 5.24, BSP12x
Bugs: As simple as this is, how could there be any?
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