Filename: levels/doom2/deathmatch/g-i/ideal.zip
Size: 32.85 KB
Date: 06/12/95
Author: Jordan Feinman
Description: I have taken the time to make this [what I feel] to be the most deathmatch- suitable wad. It has open space for great battles, and a lot of thought has gone into the relationship between rooms, platforms, etc. Please email me if you do or do not like this wad! NOTE: This level does not contain the BFG9000. If you want it, you can add it yourself. This is my first wad -- I plan on making more in the future depending on the success of this one.
Credits: Dan Ginsburg -- Hours of frag rallies and testing; Ken Forte, for showing me the basics of wad editing and being patient with my neophyte questions; Steve Benner for his time in writing up those wad newby docs on his web page! :)
Base: New level from scratch
Build time:
Editor(s) used: DEU II and BSP
Bugs: None that I know of. Please email me if you find any GROUND-BREAKING bugs.
Rating: (1 vote)
Download here

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This would be fun with a lot of players, but the texturing is terrible.x

View ideal.txt
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