Filename: levels/doom2/deathmatch/j-l/keep.zip
Size: 161.48 KB
Date: 02/02/95
Author: Kurt Dillard
Description: I originally made this map as an exercise in building complex maps in DEU II. It took for ever to get the lighting effects and texture alignments correct. I started running out of RAM while working on the level so I left the outside of the castle pretty simple. I wasn't intending to make it a playable level, but everyone who saw it insisted that I pass it along, so here it is. Chock full of monsters and weapons. Pretty easy on difficulty one, nearly impossible to defeat the cyberdemon on difficulty four. I don't know anyone who could finish this in nightmare mode (let me know if you do!). Plenty of ammo and power ups to finish at any level of difficulty. After you kill the bad guys take a moment to look at the scenery. I spent nearly all of my time trying to make the KEEP look really cool. Sort of a modernized castle with a few towers, a study, a pipe organ, library, chapel, bathroom (needs cleaning), dining room, kitchen, and parlour. I particularly like the chapel, tons of work trying to balance all of the two sided linedefs needed to create the arches.
Credits: The authors of DOOM II, DEU, DEU II, and BSP!
Base: New level from scratch
Build time: 60 hours
Editor(s) used: DEU II and BSP
Bugs: Why would I post it with bugs?
Rating: (3 votes)
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Not without it's flaws, mostly a product of the editing capabilities at the time. As I remember DEU II myself quite well I can recognise that and let it slide... Playing on UV though, the monster placement is unbelievably dense and unforgiving. I did beat it after a few attempts, but even the start can kill you right away if you're not careful. Visually quite impressive for DEU II and 1995, as well! -Phobusx
Way too difficult, assholish enemy placement and very cramped corridors. Fun to play and looks pretty darn good for 95, but nothing too special here.x

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