ULTIMATE MULTIPLAYER DOOM|
These two levels have been over 12 months in the making. They've been designed, changed, playtested and perfected. All of my beta testers loved them - I hope you will to.|
Jonathan Griffin, John Goring-Johnston, George Sadlier|
Main beta testers
The author(s) of good-ii.wad, for three sounds which I flogged.
And various vict .. er .. players from The Cave BBS, Wellington.
It goes without saying we're all indebted to the people at id, etc.
New levels from scratch. Inspiration for the décor of level 2 from hallspro.wad.|
I estimate 100 h +|
DEU2 5.21, BSP 1.0, WinTex 3.41, TED, MUStool, RMB.|
All gone (after 12 months)!|
|Doomkid||Jeez, these maps look like fun (although fairly slow) DM maps, but 12 months?? Overkill for stuff so un-spectacular.||x|
|Anonymous||rofl, 12 months for this...||x|