Filename: levels/doom2/deathmatch/m-o/multimat.zip
Size: 205.56 KB
Date: 11/19/95
Author: Peter Shackleton
E-mail: pshack@sans.vuw.ac.nz
Description: These two levels have been over 12 months in the making. They've been designed, changed, playtested and perfected. All of my beta testers loved them - I hope you will to.
Credits: Jonathan Griffin, John Goring-Johnston, George Sadlier
Main beta testers

The author(s) of good-ii.wad, for three sounds which I flogged.

And various vict .. er .. players from The Cave BBS, Wellington.

It goes without saying we're all indebted to the people at id, etc.
Base: New levels from scratch. Inspiration for the décor of level 2 from hallspro.wad.
Build time: I estimate 100 h +
Editor(s) used: DEU2 5.21, BSP 1.0, WinTex 3.41, TED, MUStool, RMB.
Bugs: All gone (after 12 months)!
Rating: (3 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Jeez, these maps look like fun (although fairly slow) DM maps, but 12 months?? Overkill for stuff so un-spectacular.x
rofl, 12 months for this...x

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