Title: 32 in 24
Filename: levels/doom2/deathmatch/megawads/32in24.zip
Size: 913.46 KB
Date: 06/27/07
Author: 32in24 team, see individual maps Shaikoten (concept, organization, text files) deathz0r (putting our
E-mail: shaikoten@hotmail.com
Description: A FFA megawad done entirely on 06/17/2007 with only 30 minutes notice by some bored people on oftc.net and some guys from Doomworld. We accepted maps from midnight to the next midnight. It was good.
Credits: Midian for the kickin rad TITLEPIC

Shaikoten: Jack Bauer probably. (oblig.)

deathz0r: Every person who didn't add an exit in their maps or decided it was a good idea to enable the multiplayer flag on every item for some retarded reason. Thanks a lot, I'm not fixing those!

Also, thanks to crisandwitch and EDEdDNEdDYFaN for not bothering to check their maps for errors. I fixed them and I shouldn't have needed to. I mean seriously, why the hell did crisandwitch set every item to "Not appear in deathmatch" in MAP03 when this is a fucking deathmatch WAD? Please do tell me why because I am curious.

I also want to strange Shaikoten for making the blatantly retarded suggestion of placing exits outside of normal reach. What the fuck?
Base: Scratch
Build time: About 10 distracted mins
Editor(s) used:
Rating: (16 votes)
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