Filename: levels/doom2/deathmatch/p-r/possible.zip
Size: 34.29 KB
Date: 04/01/96
Author: Iikka "Fingers" Keränen
Description: This is an experimental deathmatch WAD that has some unusual tricks in level architecture. For example, there's "multiple floors" and a "bullet-proof" window. However, this is not _absolutely_ best DEATHMATCH LEVEL I have made... The level works a bit slowly on slower machines (like 486dx2/50 or worse) because of its complexity.

(But of course, there's thousands of wads that are worse than anything I have made...)
Credits: All the normal targets like iD and like. Plus some to Adelusion for giving me the idea of the floating floors.
Base: New level from scratch
Build time: Around 4 hours including testing
Editor(s) used: Waded 1.83b, BSP 1.3x
Bugs: Nope. I don't make them, should I?
Rating: (1 vote)
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