Title: QuaK.WaD
Filename: levels/doom2/deathmatch/p-r/quake.zip
Size: 247.1 KB
Date: 06/09/96
Author: RiCHaRD D a D D == LM == FCToR
Description: Two NeW LeVELS 4 DeaTHMaTCh... ;)
No MeRiT.The Easier Way to make a WaD iS onE 4 DeaTHMatCH,but IM Sorry GuyS I C_A_N_T MaKE any single player wad CoS I SaW The QuaKE TeST...
PLeaSE CheCK ThiS: -> www.idsoftware.com <- ThaTS HeaVEN! ThaTS the OLymPuS Where the GoDS Live...
I Wanna make this couple of MapS just 4 xpress The PainFuL feelin and The Agony of every MortaL. We SaW "ThE PriCE" But the QuaKeNinG iS NEaR The TiME haS CoME aND We R E 4 ThEXPeRieNCe!
I BougHT a DX266+8Mb about 2 years ago.
I got the marvellous program of ToM HuDSoN: 3DStudio ;) and I DreaMt of MakinG ViRTuaL Enviroments something magical and amazing.But with only 8Mb and just 540HD I canT Spend 24 hourS a Day renderin! I allwayS looking 4 a few number of sides,the less number of lights and the best textures. It was hard,Sad and very very ungrateful.I hade a pair of good animations one about 35Mb,th other 20Mb...and...and nothing.
I cant send them to my friends,I cant show them...just more space in my HD and a lot of hours workin 4 nothing!.
Then I DiscovereD DooM,the inCredible xperience! IT was too much 4 me.IT was the best game Ive EveR Seen.I KNew WoLFSTein,IVe PLaYeD The Share VerSion...but ThiS Time,the "touch" of the game waS perfect,the plot great and the playability suberb! 9 over 10...
The Second step was Deu,and all the editors that are everywhere ;) but I discover than the engine of DooM doesnT really 3D.iTS a pseudo-3D real good but not excellent! I have to battle with the linedefs and the sectors 4 make looking-real building and rip of "ViSPLaNES oVErFLoW" and all the error message that DeSTroy my work! I had to use SECToRS to simulate ShaDoWS I haD To USe SeCTorS to SiMulate Carpets...

BuT...Q u A K E...floor over floor...light sources.ThaTS ThaTS...i have no worDS,ITS like 3DStudio but in real-time with creatures,with an argument and with fun! ThaTS QuaKE...
IVe PLAyeD QuaKE in DeaTHMATCH and iTS better than DooM and DuKe NuKeM Ive SeeN a lot of PiCS of QuaKE and ItS the MosT AmaZiNG ReaL SiMuLAtioN that I Can OVeRWheLM my Computer... >;) iTS the Future!

.> .-J-o-N-H.R-o-M-E-R-o.i-S.-A-.-G-o-D-.,> '.'

WeLL Here U R 2 MapS with the original QuaKE SouNDS! Xcept one that I get from "ArMY oF DaRKNeSS" The MaSTer PieCE oF CiNEma HiSToRY! I hope u like it...altough if U diDnT Play The QuaKE TeST...it would be a little bit Xtrange ;)
The first map with StairWayS to HeaVeN itS a olD-FoRGeT-CoMpleX i wanna make some new than the SquaRE levels that u saw in other wads of LM. There R WiNdoWS,Stairs,CorneRS PLaSMa guN a good place 4 DeaTHMaTCH... ;) The SeCoND MaP iTS a KiND oF "A_SaCo.WAD" the FreNZieST Map That iVe EVeR trieD! buT iTS CooL! well IM The KreaTor And ULL ThinK IM noT FaiR. ...ThiS WaD WaS MaDE 4 PNtiuM PoWR AnD AWe oR GVS XPeRieNCE...

I hope u LikE it aND HaVE GooD DeaTHMaTCH TiME oN iT!
Credits: ThE FaLLeN GoDS ThaT R MakiN' QuaKE the FirsT ReaL Three-DiMeNSioNaL ENviroMeNT And AN EditoR 4 uS. THe PoRTaL 4 THe underWoRLDCReaTurEs to a D a R K D i M N S i o N
Base: My HoTTeST DreAMS witH QuaKE.
Build time: A WeeK more or LeSS .LooKiN' in ThE 3W 4 some RumoRs and NeWS from the new release of iD
Editor(s) used: DEU 5.2 ,BSP16 & WiNTX + PSP32BiTS,SBSoFT & W95
Bugs: - NoP! If U WaNT BuGS Made YoURSeLF! - If YoU ReAD -FRoM BLM FCToRy- you haVE . QualiTY MaN. I MEAN -> NO BUGs,AwESoME WaD
Rating: (2 votes)

Download here

Supported mirrors: /idgames protocol:

Eye del Cul
Two small deathmatch maps for two to four players. Modest but effective, with pleasing aesthtics. Of course I love the text file :). If you're using Unix, you can see it with all of its "swag" in an unicode terminal, issuing a command like "iconv -f cp850 -t utf-8 quake.txt". Here appears confused because it uses special chars from the old DOS encoding. Of course its not much more legible in the correct encoding...x

View quake.txt
This page was created in 0.00666 seconds