Realms of Pain Part 1 v1.5 * FINAL RELEASE *|
Nick Baker, aka NiGHTMARE|
A WAD file containing 6 new DeathMatch levels plus music and graphics. Each level was designed with a specific theme in mind, and is very detailed. I tried to make them at least as good as the Bloodlands/Grievance levels.|
Three previous versions, v1.2, v1.3 and v1.4 are available. If you have one of these, delete it.
I know you're probably getting tired of downloading versions of Realms of Pain (I'm certainly getting tired of making them), but there were several errors in the 3rd and 5th maps due to a rushed download. I've learned that some of my corridors are a bit cramped, so I've made some changes to the 2nd, 3rd and 4th maps. I've also enhanced the weapons placement on most maps as some people complained that there were too many.
A few more new textures, a new title screen + music, new text screen screen music, all by me.
This WILL be the last version of Realms of Pain Part 1 by me. . . If there are any more bugs, don't tell me. I'll probably commit suicide .
As a bonus, I've included a new level, which I recently fished out from by massive pile of backup disks and went over and radically enhanced.
Difficulty settings change the weapons Skill 1 Double ammo, no Plasma or BFG Skill 2 Normal ammo, no Plasma or BFG Skill 3 Set up for -Altdeath (respawning stuff) Skill 4 Normal ammo, all weapons Skill 5 Double ammo, all weapons
ID for DooM ][, the game that will live forever.|
Team TNT for Bloodlands and Grievance. These originally inspired me to make Realms of Pain.
Daniel Baker for helping to test the levels.
Rich Nagel of Team TNT and the CIS Action Games Forum for uploading help - thanks ;) Rich will also upload my stuff to the CIS Action Games Forum when I leave CompuServe.
All the guys on CIS who love these levels so much!
Lisa Moore for support.
Matthew Dixon for e-mailing me about a bug, letting me know about the seriously excellent looking GothicDM, being the first person to comment on the gameplay ("the halls are too narrow") and generally being a cool guy.
Adelusion for his e-mails. It really is an ego boost when someone as famous and excellent as him likes your levels.
Mad Pup for telling me about a "slime trail" on Map 05.
M. Scott Harlan for support and for (hopefully) getting me involved in a project. . .
Chris Christenson for support, for suggesting a new sky (didn't look that good though) and for uploading this to AOL
NiN for inspiration for the title music.
Orbital, the Chemical Brothers, the Future Sound of London and the Prodigy for something to listen to whilst making the levels.
New levels from scratch|
40+ hours each, two weeks on and off 20+ hours updating the levels from v1.1 -> v1.5 6 hours for the graphics 3/4 of an hour for the music|
DeeP v9.10 Paint Shop Pro v4.12 WinTex v4.3|
None (they have ALL been eliminated. Well, hopefully all)|